THE CLIENT
The College Basketball Experience at Sprint Center
Display Studios
THE CHALLENGE
Add more interactivity, animation, and sound to the Vertical Reach activity. The Brisk team switched out the older button-based interactive wall to a Kinect based gesture sensing interactive that measures vertical reach and jump height.
Look & Feel Design
Animation
Kinect Application Development
Lighting Design
Video Production
Motion Graphics
Audio Recording
Green Screen Production
PUT YOUR HANDS IN THE AIR
THE CLIENT
The College Basketball Experience at Sprint Center
Display Studios
THE CHALLENGE
Add more interactivity, animation, and sound to the Vertical Reach activity. The Brisk team switched out the older button-based interactive wall to a Kinect based gesture sensing interactive that measures vertical reach and jump height.
OUR SOLUTIONS
Look & Feel Design
Animation
Kinect Application Development
Lighting Design
Video Production
Motion Graphics
Audio Recording
Green Screen Production
THE CLIENT
The College Basketball Experience at Sprint Center
Display Studios
THE CHALLENGE
Reimagine the existing Make the Pass target game to be more engaging, more reliable, and more challenging. The Brisk Interactive team added impact sensing light up targets, game design to randomize targets, animation, and sound.
Game Design
Look & Feel Design
Animation
Application Development
Lighting Design
Video Production
Audio Recording
Motion Graphics
MAKE THE PASS
THE CLIENT
The College Basketball Experience at Sprint Center
Display Studios
THE CHALLENGE
Reimagine the existing Make the Pass target game to be more engaging, more reliable, and more challenging. The Brisk Interactive team added impact sensing light up targets, game design to randomize targets, animation, and sound.
OUR SOLUTIONS
Game Design
Look & Feel Design
Animation
Application Development
Lighting Design
Video Production
Audio Recording
Motion Graphics